We will just keep servers running at that point the two games will be vastly different since early MO2 will only contain a basic set of features.
sorry but isn't this the biggest mistake that happened at MO release as well?
i know that you don't have the resources or manpower to do a full release with tons of features etc,
but, for the sake of retaining players, wouldn't be much better wait a bit more time? then release MO2 as complete and as polished as possible?
in this way the hype of the game release (probably on Steam as well i guess) will draw in more players, which will then not quit after the first month or 2?
also have you discussed businesses model as well? sub-based mmos are are bit on the decline in the recent years, and players are nto very keen on playing a monthly sub unfortunately
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