Non-PvP players (i.e. they are not solely dedicated to improving their individual PvP ability) should be viable partners for PvP players within the same community. That however can only be achieved with in-game mechanics making it viable.
All in all, i think it is the best mix ever you can have without artificial stuffs or restrictions. Restriction in sandbox is either the tools provided by the game, or the player himself. Where starvault did not help at all with how this game evolved is,while wanting to make it a purely solid sandbox with a lot of different tools, some of thoses tools were badly implemented and made every kind of playstyles suffer. That is not because pvp really. That s because the adrenaline rush disapeared quickly, with more safety everywhere. Thats because breeding completly fucked the way you pvp, pve, and changed entirly mount standards to make 1 mount pre dominant above all, invalidating many others and deeply impacting taming. That's because pve was badly done or never properly worked to make it very interesting for pvers, and at same time the loot table were very fucked up for a long long time. I remember Heretix working a lot on loot table suggestions to improve the pve aspect of the game for all new and end game content. Finally , data breach, massive ammount of players lost their account or all what they had. Some are still waiting for an answer from starvault to recover account, it will be 1year that shit happened in a few months. Really i don't think any pixels loss by people in game could massively harm the game like this thing did. 3years of forum content got lost. etc. PVP is what did bring people in this game, not the opposite!
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