Patch Notes - 1/August/2011

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[FONT=&quot]Patch Notes - Version 1.51.01.10[/FONT]

[FONT=&quot]Notice: We can't stress this enough. When the launcher is running the patch installer, let it run its course. It will take some time to apply the patch and it might seem like the installer is doing nothing, but it is working. If you reboot or kill the patcher process you run the risk of corrupting you installation, forcing you to do a full reinstall.[/FONT]

As always, the Patch Notes are posted a little bit ahead of the actual patch.

[FONT=&quot]------ ADDITIONS AND CHANGES ------[/FONT]

[FONT=&quot]General:[/FONT]
  • [FONT=&quot]House destruction enabled[/FONT]
  • [FONT=&quot]Added Alchemy[/FONT]
  • [FONT=&quot]Added a “Save Username” checkbox to the login window.[/FONT]
  • Enabled task system (test purpose)
[FONT=&quot]Art:[/FONT]
  • [FONT=&quot]Corpse decals should now better convey the size of the corpse rather than being large for everything.[/FONT]
  • [FONT=&quot]NPCs and Players that get hit will now sometimes spawn blood decals. The more damage is done, the higher the chance of spawning blood decals.[/FONT]
  • [FONT=&quot]Cleaned up the death ragdoll code. The force of the last hit should now have much more impact on the corpse.[/FONT]
  • [FONT=&quot]Added more blood to the death effects[/FONT]
  • [FONT=&quot]Added a couple of UI sound effects[/FONT]
  • [FONT=&quot]Added a sound when you use a key on a house[/FONT]
  • [FONT=&quot]Added a sound when you buy things from vendors/houses[/FONT]
  • [FONT=&quot]Added a login sound[/FONT]
  • [FONT=&quot]Player Corpses that got their head hit with blunt damage before dying will now have a visibly damaged skull.[/FONT]
  • [FONT=&quot]The death-scream of an NPC or a Player will now follow the corpse.[/FONT]
  • [FONT=&quot]Death-Screams will now follow a decapitated head.[/FONT]
[FONT=&quot]AI & Mounts:[/FONT]
  • [FONT=&quot]You can no longer drag an item from a mount bag directly into the bank[/FONT]
  • [FONT=&quot]NPC’s will now look at players that are around them.[/FONT]
  • [FONT=&quot]Interacting with an NPC will make them look at you.[/FONT]
  • [FONT=&quot]NPC’s will now focus on certain events, such as players that draw a weapon, or players that get killed.[/FONT]
  • [FONT=&quot]NPC’s should now smoothly turn to face a player using Animation Tweening.[/FONT]
[FONT=&quot]Combat:[/FONT]
  • [FONT=&quot]Attempting to block while holding or charging an attack will now cancel the attack and block[/FONT]
  • [FONT=&quot]The charge animation will now be twice as fast for a counter attack.[/FONT]
  • [FONT=&quot]Removed weak-spot hits from bows on siege machines and structures[/FONT]
  • Archery can only do weakspot hits on head from now on.
Magic:[FONT=&quot]
  • Corrupt is now enabled, you cant be healed or heal your self when you are corrupt, you must first cure the corrupt to be able to be healed again.
[/FONT]
  • [FONT=&quot]Intelligence now have a direct relation to spell magic damage.[/FONT]
[FONT=&quot]------ BUG FIXES ------[/FONT]

[FONT=&quot]General:[/FONT]
  • [FONT=&quot]Black Bears now correctly drop a Black Bear Carcass[/FONT]
  • [FONT=&quot]Corpses should now lose the correct limbs on death[/FONT]
  • [FONT=&quot]You should no longer be able to spin while sleeping[/FONT]
  • [FONT=&quot]Prediction system updated for players[/FONT]
  • [FONT=&quot]Prediction system updated for mounts[/FONT]
  • [FONT=&quot]The taming icon should now correctly be usable from the quick-bar[/FONT]
[FONT=&quot]AI & Mounts:[/FONT]
  • [FONT=&quot]Fixed a glitch in the mounted camera.[/FONT]
  • [FONT=&quot]Mount items that were put in the bank directly from the mount will now be fixed upon login.[/FONT]
  • [FONT=&quot]Modified the calculations for turning with mounts, it should now be a lot easier to turn even at higher speeds.[/FONT]
[FONT=&quot]Combat[/FONT]
  • [FONT=&quot]Fixed a bug that incorrectly didn't decrease the draw-speed of bows if you had very low strength.[/FONT]
  • [FONT=&quot]Shield bash should now correctly register more often[/FONT]
  • [FONT=&quot]Perfect-Blocks should now correctly register[/FONT]
  • [FONT=&quot]Handle hits will now count as blunt damage when it comes to hit-feedback, rather than not giving anything at all.[/FONT]
  • Strenght bow bug should be fixed now.
[FONT=&quot]Housing & Guilds:[/FONT]
  • [FONT=&quot]Pre-Dawn items within houses should now be fixed. The items will appear in the first floor chest, and may be “under” any items that have been placed since then.[/FONT]
  • [FONT=&quot]Players from the same guild should no longer get flagged grey when hitting one another.[/FONT]
  • [FONT=&quot]Fixed player-vendor issues[/FONT]
  • [FONT=&quot]House Bank NPC’s should now correctly respawn[/FONT]

[FONT=&quot]------ ADDITIONS AND CHANGES ------[/FONT]


[FONT=&quot]General:[/FONT]
  • [FONT=&quot]You now take slightly less drowning damage[/FONT]
  • [FONT=&quot]Your character will no longer try to sink through the ocean floor when out of stamina. This should remove the chaotic “Shaky Cam”.[/FONT]
  • [FONT=&quot]You can no longer trade with mounted players[/FONT]
[FONT=&quot]Art:[/FONT]
  • [FONT=&quot]Drowning damage now plays a hit-sound[/FONT]
[FONT=&quot]------ BUG FIXES ------[/FONT]

[FONT=&quot]General:[/FONT]
  • [FONT=&quot]Fixed an issue that could make you “Stick” to the bottom of the sea floor if you drowned.[/FONT]
 
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