Patch Notes 11/15/2012

Thread starter #1

Nocturne

Community Manager
Notes marked with * have been added after the initial post.

AI
  • Fixed issues some mobs had when roaming.
  • Fixed a glitch where pets with 1000 hunger wouldn't have their hunger reduced when eating.
  • Added more checks to items being sold to vendors to make sure they can be sold.
  • Lock pick category added to the trade brokers.
  • Bound items can no longer be sold at the broker.
  • Bound items can no longer be mailed.
  • Fixed the following of AI to avoid having them constantly move backwards or sideways when attacking you. *
  • Fixed a couple of issues that pets that got abandoned or lost due to loyalty.*
  • Each time a player tells it's pets to attack this will add more aggro to the pets vs that player. Note that each attack command removes loyalty.*
  • Pets should no longer lose HP when dismounted/picked out of stables etc.*
  • Re balanced some creatures in the world.*
System
  • Added support for 2D speed blends, pretty much making it so that AI won't run their walk/run animation REALLY fast when falling.
  • Added a new type of volume that will fade out ambient light and turn of weather particles, this will be used in underground dungeons.
  • Increased the server-sided arch for perfect blocks.
  • Increased the server-sided arch for blocks.
  • Support petitions now require a description.
  • Fixed general lighting issues in Tindrem.
  • Fixed an issue causing excessive darkness in certain weather conditions.
  • Fixed a bug with character and creature lighting in subterranean areas.
  • Fixed a couple of item issues where items that couldn't be moved to chests.
  • Fixed stair issues in the Temple Dungeon
  • Fixed an issue where collision wouldn't correctly reset when un-mounting or coming back to life from being dead.
  • Bound items can no longer be put in chest, stolen or be put in bridges.
  • Pickables have been reworked and re-added into the game.
  • Donation capes should now correctly show up on the reward page.
  • Capes no longer have any weight.
  • Fixed a couple of issues with items being bound when they shouldn't
  • Campfires are now allowed to be placed inside guard zones
General
  • When you start reading books the skill-checks now checks skill-levels WITH attribute bonuses rather than before, when they used only skill level without attribute bonus.
Lockpicking
  • Fixed an issue where lock picks acted strangely when a chest was lock picked.
  • Added a better lockpicking-range check.*
Skinning
  • Skinning Knife skill has been moved under Wilderness so it no longer costs any primary points.
  • Reduced the extraction timer of skinning
  • Reduced the Operation skill dependence on skinning.*
Fishing
  • Fishing can no longer be spammed to gain fishing skill.*
  • Reduced the max XP on fishing skill.*
  • Added a cooldown for fishing.*
Territory Control
  • Not enough prominence message now correctly sent when failing to add people to the blacklist.*
  • The "is connected to keep" in the tower UI should now work a lot better.*
  • Updates on towers will now much quicker take effect.*
Guilds
  • Only guild-members can now repair towers.
  • AOE of cities should now override blacklists of towers, unless the blacklist guild controls the city.
  • Only towers that collect tax can now blacklist players. If you collect 0 taxes, your towers will NOT blacklist. If you collect at least 1% every tower connected to your keep will blacklist.
  • Adding to blacklist now correctly takes PP.
  • Blacklist UI will now update itself instantly instead of waiting for the blacklists to be saved.
  • Fixed an issue where you couldn't reduce the amount of invested points in a tower/keep without having something else take the points.
GUI
  • Fixed issue where the title you selected would select the title above it causing all kinds of confusion.
  • Fixed an issue where people could see titles they shouldn't be able to see.
  • Cleaned up some general issues with titles and the title UI.
  • Fixed an issue where keep-TC-stats would show the stats of the last tower you* looked at instead of the stats of the keep.*
  • Round-info on tc-towers should now correctly work.*
  • Coin on delivery amount no longer shown when no CoD is required.*
  • You can no longer begin dragging an item with a right click.*
  • Fixed most common issue causing hotbar buttons not to appear on login right away.*
  • You can now clear keys in keybinding.*
  • Fixed some cases of mouse mode not toggling automatically.*
  • Vendors will now accept items for sale when right-clicking.*
Weapons and Balance
  • Further tweaked handle hits, overlapping head piece over handles.
  • Tweaked minor damage differences on some blunt weapons.
  • Tweaked a couple of tracing numbers for spear-thrust.
Player Character
  • Max stamina is increased by 20%.
  • Increased combat-walk speed by 10%.
  • Added a simple IK to players.*
  • Made player collisions 5% smaller.*
Combat
  • Perfect blocking a strike from a human opponent but not being rotated in the correct direction will now count as a block (NOT a perfect block).
  • Rebuilt how knockdown works to avoid mobs/players, to put other clients in infinite stun-mode.
Environment
  • Players and creatures in the Gaul'Kor Dungeon will no longer appear black.
  • Fixed holes in the Gaul'Kor Dungeon walls.
  • Exiting a dungeon should now always restore lighting properly.
  • The colored forest returns!
Bugs
  • Added more checks to the creation of weapons. Hopefully this should remove the long-lived shield-crash.*
 
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