Patch Notes - 7/September/2011

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Talos

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[FONT=&quot]Patch Notes - Version 1.52.04.15[/FONT]

[FONT=&quot]Notice: We can't stress this enough. When the launcher is running the patch installer, let it run its course. It will take some time to apply the patch and it might seem like the installer is doing nothing, but it is working. If you reboot or kill the patcher process you run the risk of corrupting you installation, forcing you to do a full reinstall.[/FONT]

As always, the Patch Notes are posted a little bit ahead of the actual patch.

[FONT=&quot]------ ADDITIONS AND CHANGES ------[/FONT]

[FONT=&quot]General:[/FONT]
  • [FONT=&quot]You can no longer use AllowSpeedTreeLeaves, AllowSpeedTreeFronds, AllowFogVolumes in the .ini files.[/FONT]
  • [FONT=&quot]Player loot is now guild-flagged meaning you can loot your guild-opponent or a guildmate without being flagged.[/FONT]
  • [FONT=&quot]You own loot will now be flagged as local-allowed to indicate that you can loot from it without getting flagged.[/FONT]
  • [FONT=&quot]Your pets loot will now be local-allowed flaged for you, meaning you can safely interact with it without being flagged.[/FONT]
  • [FONT=&quot]Fledglings are no longer affected by the rules of war and can therefore NOT hit an enemy in a opponents guild without getting flagged grey (if they are blue).[/FONT]
  • [FONT=&quot]You no longer get flagged for looting a pet that belongs to the same guild.[/FONT]
  • [FONT=&quot]You no longer get flagged for looting a pet that belongs to an opponent's guild.[/FONT]
  • [FONT=&quot]Your own pet will now be flagged as local allowed for you instead of blue. This means you can hit your own pet without getting flagged.[/FONT]
  • [FONT=&quot]Pets are now guild-flagged therefore you do not get flagged for hitting a pet in your own or an opponents guild.[/FONT]
  • [FONT=&quot]Made some minor balances to the knockdown that a horse does when you hit a player. It now works like this: You can knockdown a player if your mount is running at atleast 90% of it's max speed. If you double tap "W", telling the horse to move to it's maxspeed, during the time it takes for the mount to accelerate to that max speed you can knock players even if your mount is only running at 40% of it's max speed.[/FONT]
  • [FONT=&quot]Added a new "loading characters" message after login, this will timeout the loading if the server doesn't respond (most likely due to a firewall stopping it), and now gives a nice message.[/FONT]
  • [FONT=&quot]Added a "auto-retry" when you login and the login server is still rebooting.[/FONT]
  • [FONT=&quot]Rewritten the version mismatch message.[/FONT]
  • [FONT=&quot]Centerd the login-info text.[/FONT]
  • [FONT=&quot]Clients will now get a "connection lost" message if the server is rebooted while they are in character-creation.[/FONT]
  • [FONT=&quot]Added a purify-potion, it works just like the spell and can be bought from vendors.[/FONT]
  • [FONT=&quot]Made some minor optimizations to the loading-process.[/FONT]
  • [FONT=&quot]Optimized large parts of the magic-system on the client.[/FONT]
  • [FONT=&quot]Improved the garbage collection of weather-systems.[/FONT]
  • [FONT=&quot]Made several improvements to the stability of the server.[/FONT]
  • [FONT=&quot]Increased the update-rate of guild-flags.[/FONT]

[FONT=&quot]Art:[/FONT]
  • [FONT=&quot]Tweaked the perfect block sparks a bit.[/FONT]
  • [FONT=&quot]Updated the art for the new client-bloodfx.[/FONT]
  • [FONT=&quot]Unified the animations used by male and female characters cutting down the amount of animations loaded for players in half.[/FONT]
  • [FONT=&quot]Optimized the particle-spawning code.[/FONT]
  • [FONT=&quot]Optimized the spawning of the client-sided effects when you get in combat.[/FONT]

[FONT=&quot]AI & Mounts:[/FONT]
  • [FONT=&quot]You can now dismount while your mount is swimming..[/FONT]
  • [FONT=&quot]Rebuilt the fall-prediction of mounts to make them hug the ground better when you ride up or down a slope.[/FONT]
  • [FONT=&quot]Added a similar mount-pitch for people you see riding mounts. It's not as exact as the firstperson version and will be turned off at a distance but makes the mount movement look slightly better.[/FONT]
  • [FONT=&quot]Mounts can no longer climb very slope hills the players can still do this thou giving non-mounted players a slight edge in mounted vs unmounted combat.[/FONT]
  • [FONT=&quot]All mounts now swim slightly faster.[/FONT]
  • [FONT=&quot]Mounts will now move slightly faster when going down hill.[/FONT]
  • [FONT=&quot]Mounts will now move slower when moving up hill.[/FONT]
  • [FONT=&quot]Mounts that you ride into water that end up with their head under water will now correctly try to reach the surface again.[/FONT]
  • [FONT=&quot]Mounts will now turn slower when swimming.[/FONT]
  • [FONT=&quot]In addition to having the check for throw off when a mount takes damage it can now also go into panic-mode (do a full stop and sometimes Rear depending on stats/skills)[/FONT]
  • [FONT=&quot]Made some slight improvements to the effects when a mount dies with a rider.[/FONT]
  • [FONT=&quot]Updated the physics of the campodon model.[/FONT]
  • [FONT=&quot]Optimized the mount-manager.[/FONT]

[FONT=&quot]------ BUG FIXES ------[/FONT]
[FONT=&quot]General:[/FONT]
  • [FONT=&quot]Fixed issues with the Nymph Herb output.[/FONT]
  • [FONT=&quot]Fixed a bug that sometimes made clients time-out while creating a character.[/FONT]

[FONT=&quot]AI & Mounts:[/FONT]
  • [FONT=&quot]Mounts will no longer do a "full stop" animation when you swap weapons.[/FONT]
  • [FONT=&quot]Mounts will no longer do a "full stop" animation when you mount.[/FONT]
  • [FONT=&quot]Fixed an issue that would cause a sound-spam from mounts.[/FONT]
  • [FONT=&quot]Made a fix for mount that have a very low/high pitch value (top or bottom of model).[/FONT]
  • [FONT=&quot]Fixed the broken attack animation for the new mounts.[/FONT]
  • [FONT=&quot]Fixed a bug where mounts would appear on clients without really being "there" (commonly known as ghost horses).[/FONT]
  • [FONT=&quot]Fixed a bug that made the mount-manager move in out and out of detail-levels indefinitly.[/FONT]
  • [FONT=&quot]Fixed a bug where you would no longer get thrown off your mount if the mount took a lot of damage.[/FONT]
  • [FONT=&quot]Fixed a bug where you would end up in a very strange state when getting knocked off your mount whilst in water.[/FONT]

[FONT=&quot]Skills:[/FONT]
  • [FONT=&quot]Fixed a bug in potion making that gave you lore-experience for every unit of material you put in rather then the acctual amount of material you used.[/FONT]

[FONT=&quot]Combat:[/FONT]
  • [FONT=&quot]Fixed a couple of issues when you exit fishing.[/FONT]
  • [FONT=&quot]Bashing a archer will now correctly end their charge again.[/FONT]
  • [FONT=&quot]You now correctly lose a little bit of stamina when you block an attack.[/FONT]
  • [FONT=&quot]Bloodspurts will now correctly work when dual-wielding and hitting with the left weapon.[/FONT]
  • [FONT=&quot]Bloodtrails will now correctly work when dual-wielding and hitting with the left weapon.[/FONT]
  • [FONT=&quot]Hitting structures will no longer trigger the bloodtrail effect.[/FONT]
  • [FONT=&quot]Hitting structures will now always cause the "bounce off" melee-effect.[/FONT]
  • [FONT=&quot]Fixed a bug that could put the combat-systems in a wierd state when switching weapons while in combatmode.[/FONT]
  • [FONT=&quot]Fixed an issue that made your melee weapon invisible after reloggin on a mount equipped with a bow and then leaving the mount.[/FONT]
 

Xenia

Oghmium Supporter
not bad, a lot of love for mounts.
 

Darran

Well-Known Member
Combat:
Fixed a couple of issues when you exit fishing.

wut?
 

Lucky_bob

Junior Member
interresting bug fix patch :D

more of dat shit!
 

Mas

Senior Member
eh......
 

Bazathar

Junior Member
Great Job on getting these patches pumped out, hope everything works properly, but Numosh isnt wrong about alot of what he says, that Memory Leaks is real and annoying, but wouldnt call it game breaking
 

Xar

New Member
Sounds nice!
Can't believe the ghost horse are gone.

Keep it going!


greetings
 
If everything works then it's a pretty good list of notes. Keep up the good work and keep pumping the patches out. Lots of love.
 

Shmak

Trial Member
Ty devs! Now I just need to get off work so I can d/l the patch...
 

Kuroi

Well-Known Member
Ty devs! Now I just need to get off work so I can d/l the patch...
title says 9 september, i guess it's not ready yet :D
 

Gilder

Well-Known Member
cant get on Server do to Version Missmatch
Maybe Patch is coming sooner than expectet ?
 

Kuroi

Well-Known Member
the title is wrong then, Seb/Heke change it to 7/September! :D
 

Xaz

Junior Member
A lot very good fixes here, thank you
 
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