SV press release

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davor242

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Here are fresh press release from SV. Google translated for your pleasure... (edit: fixed some of worst google translate issue where the meaning was completely lost)

Original Swedish: http://www.starvault.se/20140214UR.pdf

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UnrealEngine update completed.

We have now finished an important Unreal Engine update, which gives us a lot of significant improvements for our game and for the future. We got important components in place that we need for a successful Steam release.

New landscape systems - Rebuilding the entire terrain system that is both attractive and has much better performance. This gives us full control over the world's terrain surface. We have always had a long-winded procedure to create a continent in Mortal Online, until we now have this system in place. With this the new continent is already far along in the production in preparation for Steam release. We are also rebuild the whole Myrland , the first continent to adapt to the new system , for both a needy facelift and performance improvement. A problem has long been that computers less memory or 32 bit system easily crashes in heavy areas in Myrland , which now should be able to handled much better with the new system. Because characters have got themselves a facelift it is also time for the world and the terrain to get it.

Light Mass. - With the new engine update, we utilize a new kind of light and shading technique, which again will improve our performance but also visually lift the game to new levels. Lightmass is a system that scans the ambient colors to let them bounce and absorbedon objects near , just like in real life. Light bounces several times from one object to what liesclose . It 's been a few years since we released the game in a rather raw format. Then we held on thronethe world's best looking mmorpg, but of course will be after the graphics on some years. Today we takeback the throne to have a "next gen" graphics , where we already made a big face lift at allplayer characters and armors and materials. All material in the game has a unique look which isunique to this type of game which is our new character and armor system gives us.http://www.unrealengine.com/features/lightmass/

Apex physics - Is a powerful system to calculate the physics very realistic calculates the physics ofclothing options and similar things in the game . This gives our players tex coats a very realisticbehavior that sway in the wind and moves like it did in real life when you're running . thissystem , we will also make use of when we build into more magic system in the game. moreinformation on how it is used and how it may look like can be found herehttps://developer.nvidia.com/apex

In addition to the above system , we have a lot of improvements on smaller but important things for playersas such translucency support - support of a transparent lifelike hair on playing the characters andother creatures that use hair and fur . Improvements in our mount system that makes us faster and more easily add more and new mounts, where we have a new mount under development for the new continent.

Engine update also means that our build can open the format that is created in the UDK , which is Unreal "light" Engines free version of Unreal Engine 3. This type of game engine has become incredibly popular around the world and used by millions of developers worldwide. This is most commonly used to make own mods on games, own levels and variations of play directly into the engine. Notable competitions organized at thedevelopers can effectively create their ideas in UDKn . What this means for us is that we are very effectively can outsource parts of the development to other teams that easily and efficiently build completeparts and areas of the UDK and then send it to us , where we import this to our UnrealEngine build.

Player base and plays economy Growing!

We have recently implemented a system called the broker.With the new update engine , we finally have a more efficient management of the broker that ismainly the tool used by the players to buy and sell.There are many of these small improvements that give the game a better polish and experienceplayers given us great feedback on . The game has suffered with a non-existent economy playing since releaseand for a long period . We can today with excitement and joy follow an ever faster growingfunctioning ingame economy kick in the game, which is a large and important role in our game. Playersentirely determine the game's economy with demand and sales. They determine the value andprices of everything in the game and respond accordingly.

In order to ensure an orderly release of the bestest features like really cool stuff fo shizzle, we would like to encourage our respected players to donate huge amountz of goldz and such to davor242. Or else.

As a growing player economy , we also see a steadily growing player base. More and more people are connecting togame, we see both the old clans and groups who tried the game from beta and release to returnand have fun. There is no doubt but that all veterans notice a big boost for the game andits improvements . We 're still at us very good feedback on all areas and continuesto polish and make sure the game is in very good phase as possible for the next stage , an even larger audience.

It is reassuring to see that we are on the right way and in the right direction in a steady growth before we take the plunge intoon Steam that we believe will help us forward at a faster pace then we will have a muchgreater exposure through their platform and network . An already growing group of Steam is looking forwardforward to Mortal Online will be available there soon.

We now have the engine update in place that is under test phases . Parallel continue a great work onthe work of a whole new continent , which means that Mortal Online pre-launch on Steam , willbe at least twice as large . We are preparing to give more surface area to a wider and increasingly growingplayer base.

We also work hard with TC - territory control. Which is a large system with more tools toplayers to create their own cities and rules . Very many players look forward to thisimplementation , since it means new content and reasons to take control of the land.

For us it is important now that we ensure that these phases are added into the game and tested before we release on Steam. So we will not release all the pieces on a patch or a day. It is challenging for all game developers around the world to release a mmo or an expansion. It is difficult to predict how many players, what pressure and how the players will choose to play / be under a release. You can read about all of them large corporate releases of the game and its expansioners difficultiesto handle large print . Of course , this is equally challenging for us which is a smaller and independent team to handle. We always try to be as open as possible towards our player toexplain the challenges. We do not want to rush out of these phases , but want to ensure that it is so well prepared itcan be before we decide to launch on Steam .

Next steps after we tested the new engine update is to release it publicly. thenwe will focus on the Territory control and the new continent to finally release the MortalOnline on Steam .

We very much look forward to all future stages and a launch on Steam.
Henrik Nystrom
Star Vault ABMalmö
2014-02-14
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bac0n

Senior Member
The new visual terrain updates sound great, I'm looking forward to those more than TC! It's about bloody time your team outsourced some work, it is better for the game that a larger team can work on it.
 

Lahuzer

Senior Member
So it seems, as I predicted, we will have a new continent before steam launch. Me like. :)
 

Sebastian Persson

Developer
Staff member
The new visual terrain updates sound great, I'm looking forward to those more than TC! It's about bloody time your team outsourced some work, it is better for the game that a larger team can work on it.
First time in a while we have the money for it, it's as simple as that.
We have made some good connections with studios that so far seem to deliver.
It's more difficult then you think to get good people who care about the game you are making.
 
With those changes and if they are implemented right this game is closer to a morrowind online than a certain other game
 

bac0n

Senior Member
First time in a while we have the money for it, it's as simple as that.
We have made some good connections with studios that so far seem to deliver.
It's more difficult then you think to get good people who care about the game you are making.

I can imagine finding honest hard working help is tough in the industry. I am pleased you seem confident that you have found it, MO deserves/needs this. :)
 
Thread starter #11

davor242

Gold Supporter
http://www.starvault.se/20140214.pdf

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Star Vault AB is looking for a Gameplay programmer


We are now looking to enforce our most inner core devteam.

Gameplay programmer

Qualifications

* Excellent knowledge of C++ programming
* Experience of gameplay programming
* Strong communication skills

Preference to applicants with:

* Published titles
* Experience using UnrealScript
* Experience working on a mod/title on the Unreal Engine

Applications to:

info@starvault.se
Henrik Nyström, VD
Star Vault AB
Malmö 2014-02-14

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Vaith

Senior Member
:O, Sebastian will finally get a new friend ?
 

Lahuzer

Senior Member
About time. I wish I had those skillz. :p
But me and Adun are at least planning to make a promo vid for MO once the new graphical update hits the live server.
 

The-Grey

Trial Member
Looking forward to see this released!
 
Thread starter #15

davor242

Gold Supporter
I bet Seb is going to gain 20kgs from all the fika he's gonna gave with his new slave monkey coworker.
 

kranick

Senior Member
ETA? :p xDDDD
 
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