System Options Explained

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Fade between LODs
Means the LODs fades instead of insta switch, it adds some instructions on the material to do this smoother better looking change instead of a "plop" change. The cost should be minimal impact performance wise. But we added an option to be on the safe side.

Time Transition
This is how often the sun/weather should update on your client visually to give a more realistic day/night transition. However we found out this real time change is quite expensive, so we have from it ticks every 30min or so, to every second which may lower the fps quite a bit on some clients.

Avatar Streaming
This is how many avatars per tick your client should load character data. If loading to many in the same tick it could cause big lag on your computer, in which we added an option for you to find a proper streaming for your client. Since its raw computer power and it takes a few at the time closest to you on low setting. To as many as possible all over your area.

Mount Physics
This is how much physics should be calculated on mounts near you. For instance tail/rag goll things like that. If you have this on 1, you will see 2 horses close to you one get a static tail while the other is phys.

Max Physics Actors
Similar to Mount Physics but applied to the physic items in-game, such as capes.

If you type /fps into chat while in-game you will see your framerate displayed in the upper right hand corner of your screen. If the rate displayed is green in color your setting will be adequate. If its yellow and turns to red when populated scene, then traces and phys calculations could be in trouble and you should adjust your settings.

The biggest impact to FPS is shadows and window resolution, in most cases. Lowering these (and other) settings may help with your framerate.

*Information taken from a previous Henrik Nystrom post
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