The state of Thievery and MO2

Thread starter #1

Katana622

Senior Member

Teknique

Junior Member
I am here for my once every 5 year check-up.

Please read
https://starvault.se/mortalforums/threads/thievery-what-we-want.76863/

How do you think thievery will be in MO2 and how might the above suggestions fit in?

Thanks.

P.s, please unlock/unarchive my above post I check it every 3 or 5 years waiting for thievery to be good.
Some good suggestions. Obviously you don't want to make thievery too good or too profitable it has to be a niche thing.

Most of the problems you have will likely have to be reworked with the new flagging system.
 
Thread starter #3

Katana622

Senior Member
Some good suggestions. Obviously you don't want to make thievery too good or too profitable it has to be a niche thing.

Most of the problems you have will likely have to be reworked with the new flagging system.
Thanks, I didn't realize the new flagging system. My suggestions of course were using the old system. I would love thievery to be difficult both in player skill and character build. I wish it were high risk high reward where only the best thieves could continue to run loose.
 
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